Four AI levels
From Easy to Very Hard. Each one hunts your fleet in its own way, and the hardest ones know when an ability is worth its energy.
Offline naval battle game
Deploy your fleet on the grid, open fire and sink the enemy ships before they sink yours. No account, no ads, no connection required — Trafalgar works in airplane mode too.
Everything below ships with the app. Nothing is behind a paywall, because there is no paywall.
From Easy to Very Hard. Each one hunts your fleet in its own way, and the hardest ones know when an ability is worth its energy.
Turn-by-turn deployment and a protected handover, so neither side ever sees the other's fleet.
Every hit and every ship sunk pays in energy. Spend it on 3×3 barrages, cannon lines, heavy crosses, torpedo fans and ring shots. You take four into battle.
From the classic 10×10 to a 15×15 ocean, by way of the Caribbean, the Mediterranean and Trafalgar. Islands block your shots, and random archipelagos are redrawn every match.
A built-in editor: place the islands, name the map, take it into a match. It only refuses a map a fleet could not be deployed on.
Wins against the AI pay in tactical doubloons, spent across three development trees: abilities, fleets and maps. There is nothing to buy.
Good aim beats good luck: land a shot and you fire again. Miss, and the sea belongs to your opponent.
Both grids stay visible without scrolling, on a phone and on a tablet, in portrait and in landscape.
No analytics, no third-party components, no network calls of any kind. Your settings, statistics, progression, custom maps and saved match stay on your device, and the developer cannot see them.
Questions, bug reports and requests all reach me at the same address.